Putting the Intelligence in Math Fluency
 
 

The pandemic delayed & disrupted student learning. Let Fluintcy help your learners overcome learning loss & accelerate them back to standard & beyond!

Fluintcy is a team Math game which that helps students learn missing standards of procedural fluency in an exciting environment! Join the Math Fluency Project; K-GED.
Raise At-Risk learners to State Standards in less than 2 years!

Creating a Culture of Success is a group game that helps students achieve Math automaticity and the ability to correctly answer more than 300 Math problems in 15 minutes…and love doing it…helping them recover lost skills and regain confidence “I CAN DO MATH!”

 
This program saved our students during lockdown” Bryon Howard- Mesa USD
 
 
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It’s all about Culture

Build a culture of success while helping kids gain the confidence to learn.

Math can be an intimidating subject, giving many students anxiety. Often, they become frustrated and withdrawn, believing they’re just stupid. We know that’s not the case and need to work to bring them back to experiencing success. Fluintcy focuses on the “Success Zone of Proximal Development” and helps build a team culture of success to help students discover they can learn and become proficient in Math. Using 9 scientific principles, Fluintcy creates an environment that maximizes student learning and motivation, creating permanence in their skill development.

Read here how we rebuild missing or broken rungs of their academic ladder for Secondary students.

When kids come into class they would ask “Mr. Biroschak, are we playing today?” And they were disappointed if we weren’t.” David Biroschak, Integrated Math 1, Fontana USD, CA

 

Easy to Use: Just one click and go

No Training: Simple core design

Instant Feedback: IDs & reacts to struggles

Time Saver: 10 minutes a day

Gets Results: Raises benchmarks 1+ years

No Gimmicks: No animations or sound effects. Just pure math!

Video Math Fluintcy Explained in 6 minutes!

How do we motivate kids to complete more than 400 math problems a day? This video explains some of the scientific principles behind Fluintcy..

The Math Fluency Project created a new course at Paradise Valley High School to turn failure into success. This class focuses on building confidence in Math for students who once believed they were failures. Justin Atkins helped co-create a course that has transformed students and given them hope for the future.

 

See Our Students in Action!

 
 
 

Daroni is a Math Monster

At the beginning of the school year, Daroni, a 4th grader, was only able to count on his fingers - but that changed - he quickly found success with Fluintcy. Now he blazes through Math problems at the rate of 70 a minute with 100% accuracy. The video above was produced during a 2 month pilot. The second video shows Daroni the following year working at a much higher level.   https://youtu.be/GqGqfneXJlw

Here he’s captured a month later as the first student to work with our Word Problem Item Bankr. http://youtu.be/M2QCizH7Xbc  

Read More →

 

Derek is a Math Champ

Initially only able to answer 10 Math problems in a minute, Derek now is a champ at Math, completing up to 65 math problems a minute with 100% accuracy.  Watch this kid perform.

Read More →

 
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Class Goal +

Real Time Feedback

equals magic!

Creating Positive Interdependence

Consisting of mostly refugee and immigrant students from Africa, Aaron saw his students fall in love with math. Students continue to go home and answer math problems because they are challenged and engaged with the group.

Leaderboards are often considered taboo in education, but when used correctly, they can be a powerful motivator.  By setting class goals, students answer Math problems while contributing their points to the team, creating positive group interdependence. The red bar moves across the screen, turning yellow, green and finally blue as the class reaches the group objective. Individual accountability is represented by color bars next to each student’s name, indicating the customized points each participnt must contribute based on their ability and past performance.  By the end of a 15-minute session, all the students reach both the individual and team goals, completing the volume of problems necessary to gain fluency and build confidence.

Amp the Mind - 10 Minutes Warms up the Brain

At the starting bell, execution is simple, involving 3 steps.

  • Step 1 - The teacher projects the leaderboard and identifies the auto goal. Points are calculated to set class and individual targets for approximately 15 minutes.

  • Step 2 - Students log in and click on "Start Game"

  • Step 3 - The teacher monitors the leaderboard and watches for negative trending to identify and assist struggling students.

Students repeat this activity every day or every other day. As they become familiar with the process, they become more engaged with their regular Math lessons.

A teacher talks about students who wouldn’t engage until they were introduced to Fluintcy…

When we introduced Fluintcy to a class of 4th graders, the teacher identified one student who would be "challenging." When they started playing Fluintcy, students were very hesitant…but once they realized there was a competitive element, they started becoming more engaged. As Fluintcy adapted to the students’ skill level, they experienced real success for the first time. They smiled as they successfully answered Math problems, doubling their original goal in the process. Their teacher declared this to be a miracle!

 
 

"Math Scores Actually Went UP!"

“Our school was the only one in our system where Math scores went up and met State Standards!” Freddie Viallalon, Principal Imagine Camelback

"Our third-grade students had the highest daily average attendance in the month of November and met our tribal goal of 93% attendance. No other grade level on my campus met this goal." – Wanda Burton Principal Sacaton Elementary

 

Cultural success at a Native American school in AZ. Principal Wanda Burton at Sacaton Elementary speaks as to how students took pride in their Math work and how they were individually dat- driven in their goals.

"I can't believe I'm doing that automatically now, I never could subtract negatives” High School students speak about their experience and how it helps their brain flow before going into conceptual learning.

 
 
 
 
 

Originally designed for K-6, Fluintcy found a home in this alternative high school where the teacher found high levels of engagement with the program that helped learners amp up their brains and identify learning gaps in standards.

My students actually apologized for going home and doing an hour of math!!! I’ve never experienced this before as a Teacher.

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The Importance of Developing a Strong Team Culture For Success in the Classroom

 
 
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Having students drill on Math problems is not enough to create fluency. They must also work in an environment that encourages positive interdependence among peers. Using research that goes back to our ancestors on the plains of the Serengeti, we dig into our DNA, where teamwork was necessary to survive in the wild. When the team works together on the hunt, they have a much higher chance of success than individuals who work apart from the pack.

With Fluintcy, we recreate an environment of collaboration by focusing on team scores. Every student simultaneously contributes toward the class goal while simultaneously achieving their individual goals. Using this approach, in the end, everyone wins. Our highest performers inspire our lower performers, which helps everyone get to a higher level, elevated by peer success.

As students participate, they answer Math problems on a 60-second timer. Their goal is to score as many possible correct answers during that time. Many students start at 10 replies per minute, but as they successfully complete each level, their speed increases, and they level up to more complex problems. The steady backward and forward pressure ensures positive momentum while maintaining a constant challenge.

After experiencing success, students quickly become "addicted" to the game and want to play it more often. Some students even show off to the rest of the class when they reach record-high scores, which creates a frenzy of activity where other students compete to match the success of others.

Item Response Theory is an integral part of the mechanics behind the scenes, automatically adjusting the levels according to individual performance relative to group data. Think of Item Response Theory as an adjustable ladder that moves the height of each rung based on maximizing the climber's performance. If the rung is placed too high, the climber stalls - put the rung too low, and they become inadequately challenged and improve slower than their ability.

 
 

Coming Soon…. Literacy, Language Arts, Reading and much much more.